Production · Skeleton Coast
Skeleton Coast.
Permits · Fleet · Fly-Camps · Weather
We produce the full length of the Skeleton Coast — Walvis Bay to the Kunene mouth. Commercial film permits, 4×4 fleet, marine permits where the work crosses the surf line.
Shooting the Coast
Permits
The Skeleton Coast Park is split into two zones — south (open to day-permit holders) and north (concession-only, fly-in). Commercial filming requires Ministry of Environment and Tourism permits; six weeks minimum lead time, longer for the northern concession.
Locations
Sandwich Harbour, Walvis Bay lagoon, the dunes-meet-Atlantic stretch from Henties Bay to Cape Cross, the abandoned Eduard Bohlen wreck, the Hoanib River mouth, and the desert-elephant country inland of Möwe Bay.
Logistics
Crew base from Walvis Bay (international flight access via Windhoek). 4×4 convoy, satellite comms, cold-chain catering for multi-day fly-camp work. Fuel and spares carried — the next settlement is hours away.
Weather
Coastal fog rolls in most mornings — flat light from sunrise to ~10am, then clears. Atmospheric and painterly if you want it; unworkable if you don't. Build a weather contingency day into every Skeleton Coast schedule.
Drift Division
Off-grid surf expeditions on the same coastline. See the experience.
In-country, certified
One of a handful
Other locations
Skeleton Coast brief
Tell us the days.
Permit lead time is six weeks for commercial film work. Drone permits separate. The earlier you brief, the cleaner the permissions.